Dusk units work really well with a majority of other synergies because they boost their spell damage. The Dusk build is really strong but most of the units are only available during late game– meaning that this is not a particularly beginner friendly build as it requires proper transitions. In this Teamfight Tactics Dusk Build Guide we’ll showcase the most popular TFT Dusk team comp and how to play it throughout early, mid and late game as well as how to gear and position your units.
OTHER POPULAR BUILDS
Dusk Synergy Bonus
Dusk champions increase all allies’ Spell Power.
2 → All allies gain 20%.
4 → And Dusk champions gain an additional 50% Spell Power.
Best Dusk Team Comp
- Hecarim absorbs health from each adjacent enemy over 2 seconds.
- Lulu makes a low health ally giant, granting them bonus health and knocking up adjacent enemies near them for 1.5 seconds.
- Thresh throws his lantern to the lowest-health ally, shielding them and nearby allies against damage for 4 seconds.
- Veigar blasts the lowest health enemy with a burst of energy, dealing magic damage. If this kills the target, Veigar permanently gains spell power.
- Yuumi dashes next to a low health ally, healing them for a percent of their missing health and granting them attack speed for 5 seconds. She then repeats this for the furthest ally.
- Cassiopeia releases a cone of magic energy towards her target, dealing magic damage to all enemies hit, stunning them for a few seconds, and causing them to take 10% increased damage while stunned.
- Riven dashes and shields herself, then slashes forward dealing magic damage to nearby enemies. Every third cast, Riven leaps into the air and launches forward a large wave of energy that deals magic damage.
- Lillia casts a magical lullaby, causing waking enemies with the highest current health to fall asleep for 3.5 seconds. Enemies will awaken if they take damage while sleeping, causing an additional magic damage.
Dusk Team Comp Guide
As we mentioned previously, Dusk units are not available early on in the game and as such, this build requires transitioning. By running Maokai, Lulu and Hecarim you’ll get three Elderwoods which is a solid buff for longer fights (which is perfect for early game!). You’ll most often find yourself on a lose streak after a couple of rounds, but that’s totally okay. Make the bonus gold your advantage, and build up a strong economy.
With a bit of luck, it’s possible to run 2 Dusk units (you need to find Cassiopeia or Riven). The core of this team will be: Hecarim, Lulu, Veigar, Thresh, Cassio/Riven. When you reach level six, it’s good to put a Yuumi in as well for the Mystic bonus if you have Cassio already.
You’ll have to push for level 8 in the later stages of the game as it’s crucial that you find the other two Dusk units. If you don’t manage to get Lillia fast enough you’ll most likely lose. If you have the full team of 8 running, don’t push for level 9. Instead, level up all of your units and try to get as many 3 stars as you can.
Veigar — Hextech Gunblade, Blue Buff, Jeweled Gauntlet.
Riven — Guardian Angel, Hextech Gunblade, Quicksilver.
Hecarim and Thresh with Vanguard buff are solid tanking units that allow the hyper-carries to dish out as much damage as possible and that’s why they go on the frontline. Riven and Cassiopeia can be positioned in the tiles behind them and the last line is reserved for Yuumi, Veigar, Lillia and Lulu.