Best Teamfight Tactics Ninja Build
Ninjas are a great synergy of choice as a supplement to certain builds, for example the Assassins. Since there is only 4 Ninjas available in the game, which are also needed for the full buff combo they fit in perfectly in many team comps. Recently buffed, Ninjas are gaining traction again as their unique bonuses become desirable in the current meta. Ninja builds often dominate the early game and fall off somewhere mid-game (unless you get Akali) and then they can easily carry you in top 3 during late game. Since Ninjas often aren't a priority for many players, it's quite easy to level them up while still having a strong economy. In this Teamfight Tactics 9.17 Ninja Build guide we'll be teaching you how to build the best 9.17 TFT Ninja team composition and finish in top 3 on Ranked more often.
The 9.17 Ninja Team Comp in this article is viable for both Ranked and Casual TFT queues!
--OTHER TFT GUIDES
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- BEST Hextech Build 9.17
- Incredible 9.17 Brawler Build
- [Reworked] Void Build
- How to properly position units, tips and tricks to win easy
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- [Updated] Shapeshifters comp strategy
- [OVERPOWERED] (9) Blademaster Build
- [Meta] Yordle Build for ranking up
- Glacial Build Guide
- Assassin Team composition Guide
- Most common Gold strategies & when to reroll
- Easily clear Krugs and Wolves with these strats
Ninja Team Buffs
The Ninja Trait is only active when you have 1 or 4 Ninjas on your board.
(1) Ninja → The Ninja gains +50 Attack Damage and +50 Ability Power
(4) Ninja → All Ninjas on the board gain +70 Attack Damage and +70 Ability Power
Ninjas absolutely excel in the early game, simply because it's so easy to get one up and running, as well as access to some really strong synergies with other units. The core of the early game TFT 9.17 Void Team Comp are: Zed, Kha'Zix, Pyke, Kassadin and Rek'Sai. The first three will obviously grant you the (3) Assassin bonus which is incredible early on, along with Zed being the only Ninja you need to activate the first tier bonus. Adding Kassadin and Rek'Sai to the team will grant you additional raw damage because (3) Void allows them to deal True Damage now. True damage means that any damage these units do can no longer be mitigated by Magic Resistance or Armor. All of these units are cheap and easy to get-- in most cases you won't even need to re-roll to get them.
Since the units at this point are so cheap, you should have no problem working on your economy and saving up gold because you'll desperately need it during mid to late game.
Middle game for the Ninja build can be extremely tricky as you rely on pure luck to get four Ninjas, otherwise you gotta improvise and do a variant of the Ninja team comp until you can find Akali (in most cases she'll be the one you're missing).
In case all goes well, the ideal 9.17 Ninja team composition for the middle game contains: Zed, Shen, Kennen, Akali, Kha'Zix, Rek'Sai and Cho'Gath (or Kassadin, but Cho is much stronger if you have him). This combination of units achieves (4) Ninja, (3) Assassin, (3) Void and (2) Brawler while being somewhat economic since you don't have to sell Rek'Sai or Kassadin yet.
If RNG is not on your side (and let's be real, in most cases it won't be) then you'll have to have only one Ninja Assassin on the board (Zed or Akali, it doesn't matter) and have the others on backup while you get the Ninja you're missing. The team in that case consists of pure Assassins and can be done as early as level 6 (7th unit is irrelevant in this case). For this lineup you'll want to use: Zed (or Akali), Kha'Zix, Evelynn, Rengar, Pyke and Katarina. This variant can sometimes be stronger than the main Ninja team (depends who you're fighting) but overall it achieves less synergies and has no CC (other than Pyke) & weaker units.
During late game your main goal is to rush for level 8 to have (4) Ninja and (6) Assassins on the board. This will make your overall DPS spike as you'll be deleting any enemies you come by. Additionally, try to grab any Spatula you come by as getting the Force of Nature will make your build even stronger. The late game Teamfight Tactics 9.17 Ninja Build consists of: Zed, Shen, Kennen, Akali, Kha'Zix, Evelynn, Katarina, Pyke and Cho'Gath (as the 9th). Cho'Gath doesn't do much as the 9th unit other than provide a bit of front-line and a lot of crowd-control if he has time to use his ultimate. Though, if you can get that Force of Nature you're ready to pop off and win the game for sure.
Making the proper item loadout on your champions makes a huge difference as your whole team scales from AD/AP damage. Morellonomicon, Rabadon's Deathcap, Spear of Shojin and Hextech Gunblade are all excellent choices on Akali. Seraph's Embrace, Spear of Shojin and Morellonomicon work great on Kennen as well since his ultimate is so powerful versus any compositions where he doesn't get instantly killed. Place any tank items like Warmog's Armor and Thornmail on Cho'Gath. Lastly, in case you want to make the "undying" Pyke, two Spears of Shojin will make him dash all over the board and perma-stun everyone but it's a risky move that should only be tried by experienced players (and it's not that good during end-game or if opponents know how to counter you).
Full Ninja Team Comp Setup
In the event you manage to get one Force of Nature which is crafted from two Spatulas, you'll achieve Team Size 10. Adding Rek'Sai to the team will make all your Void units deal TRUE DAMAGE due to (3) Void bonus and you'll also gain (2) Brawler synergy which will make Cho'Gath even tankier than before, allowing him to pop 2-3 ultimates in most rounds.