Maplestory 2 Knight Build Guide
Maplestory 2 Knights are the equivalent of a "tank" character in other MMORPGs, therefore they are focused on debuffing enemies, and most importantly, buffing allies whilst saving them out of dangerous situations. Knights can also be played for DPS because their skills really do high damage but in party play it's preferable to have a Knight that will defend the damage dealers such as Assassins, Wizards and Heavy Gunners while they dish out damage. The best part about a Knight is the fact that they have two skills that can grant them, and allies, invulnerability to most attacks. This MS2 Knight Build Guide will teach you how to build the strongest Knight in order to clear any of the highest level content available.
Check the video below for a brief intro into the Knight character.
Table of contents
Other Useful GMS2 Guides
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Class Tier List
Item Locations Guide
Ultimate Trophy Guide
In Depth Gear Guide
Runeblade Build Guide
Assassin Build Guide
Wizard Build Guide
Heavy Gunner Build Guide
Priest Build Guide
Berserker Build Guide
Archer Build Guide
Thief Build Guide
Best PvP Classes Guide
Soul Binder Build Guide
These are the focused item stats for our Knight Build Guide.
Weapon: Piercing > Physical Attack > Strength > Boss Damage.
Shield: Piercing > Physical Attack > Boss Damage
Headgear/Suit/Top/Bottom: Boss Damage > Physical Attack > Accuracy.
Gloves: Boss Damage > Physical Piercing.
Shoes: Boss Damage > Accuracy.
Cape: Piercing > Boss Damage (Balrog's Wings BiS)
Belt: Piercing > Boss Damage
Earring/Amulet: Piercing > Boss Damage
Knight Attribute Points
The MS2 Knights are based around Strength and Health, you can pick whichever you like more. Strength is more damage based whilst Health is for more tanking capabilities. I'd personally recommend placing 100 AP into Strength and then go into Health with any excess points you may have.
Attribute Point resets are free in GMS2 so you can always test what works best for you, for some content that has high damage hitting bosses you might prefer to have more Health, that can be easily achieved! Alter your Attribute Points for the content that you're doing.
|Iron Defense||Changes your stance to restore 4 SP every 0.3 seconds. Decreases damage taken by 10% but reduces your physical and magic attack by 25%.|
|Charges 4.5 m and deals 75% damage to 5 enemies and knocks them back 3 m. This is the Knight's mobility spell.|
Costs 40 stamina.
|Swing with your Longsword to deal 79% damage 2 times which hits 5 enemies up to 3 m away from you.|
|Perform a spin slash which deals 81% damage 3 times to 8 enemies and attracts them in for 1 m.|
Costs 12 SP.
|Knight adopts a defensive stance which reduces incoming damage by 25%. This skill lasts while the key is held down.|
|Slams the ground to deal 501% Holy damage to 8 enemies and knock them back by 2 m. You will be immune to knockback while this skill is active.|
|Creates a 3 m radius field around you for 10 seconds. This field increases the physical and magic resistance by 90 for up to 10 allies, including you.|
|Spin with your weapon to deal 14% damage 5 times to 8 enemies within 3 m and attracts them for 1 m. You can move up to 4.5 m while spinning.|
Costs 50 SP.
|Raises morale, increasing physical and magic attack by 3% for 10 seconds. This effect applies to 4 allies within 3 m, including yourself.|
Costs 40 SP.
|Throw your shield like a boomerang to deal 60% damage 2 times to 8 enemies and reduce their defense by 1% for 12 seconds.|
Costs 12 SP.
|Stabs up to 3 enemies 3 times for 83% damage, can be cast repeatedly by holding down the key.|
Costs 13 SP.
|Increase your allies' critical evasion by 9 and perfect guard chance by 5% when you have a shield equipped. Blocking an attack grants a 40% chance to increase your damage by 3% for 10 sec.|
|Creates a protective barrier for 3 seconds to make 4 of your allies, including yourself, invulnerable to enemy attacks. Do note that some attacks cannot be blocked with this spell.|
|Strike with your weapon, move backwards by 4.5 m and create a whirlwind. You pierce enemies in your path, dealing 412% damage to 8 enemies.|
Defender Of The Faith
|Dash to your nearest enemy within 8 m and create a protective barrier that lasts 3 seconds for 4 allies, including yourself. This barrier will render you and your allies immune most damage.|
|Increase your Longsword attack by 1%.|
|Lift 5 enemies up to 2 m in front of you, dealing 190%. This spell also increases your physical and magic resistance by 450 during the cast. If you counter an enemy you gain a 3% damage boost for 10 seconds.|
Knight Basic DPS Build
This Maplestory 2 Knight Build is the most generic DPS one you can find. It works great for any content and most importantly it's beginner friendly therefore leveling with it should not be a problem.
This Knight Build is based around Drill Thrust, Divine Strike and Shield Toss to obtain the highest possible DPS. With this build you sacrifice both of the invulnerability spells for more damage so be careful when playing this in high level content where you can die easily.
Pretty straightforward, Shield Toss to reduce your enemy's Defenses and then melt them down with Drill Thrust, Divine Strike and Cross Cut depending on the situation (you sometimes won't like the Drill Thrust).
Knight DPS Build Tankier Variant
The more defensive oriented Knight Damage Build sacrifices some damage for extra survivability which is greatly appreciated in party play. Shield Wall, Warhorn, Bulwark and Defender of the Faith are great spells to have in your Knight's kit at all times.
Use Warhorn to boost your damage, Shield toss to reduce enemy's defenses and then burst them down with Divine Strike and Stinging Flurry (once Divine Strike is on cooldown just spam Stinging Flurry until it comes back up). You can also Macro Divine Strike and Stinging Flurry if you're lazy.
Knight Support DPS Build
This MS2 Knight Build is a hybrid between the Support and DPS ones. The gameplay is sort of similar to the Knight DPS Build Tankier variant one from above but with a focus on Typhoon Slash and Cross Cut.
Knight Full Support Raid/Dungeon Build
Depending on the Dungeon or Raid that you're doing it might be better to alter these Knight Builds to your needs. For example, if a Dungeon has monsters which do more AoE hits then having Bulwark and Defender of the Faith would be better. Playing a Support Knight may not be optimal for new players because you have to know the Boss abilities and cast times of your own so you can effectively shield your allies.
Pop Warhorn to boost damage of you and your allies, Shield Toss to reduce enemy defenses. Afterwards, Iron Defense/Iron Shield/Shield Wall and Bulwark or Defender of the Faith whenever you know your allies are in grave danger. Note that you can use Typhoon Slash as a monster pull ability so you group them up for your allies to decimate them!
Knight Support Build Defensive Variant
This Knight Build is basically the same like the one above, but with more defenses rather than attack. Use this build if you know that you can't deal enough damage to justify leveling DPS skills and just provide your party with a huge boost to their survivability instead.