9.22 Glacial builds in TFT are relatively easy to pull off whilst remaining very strong for the amount of investment required. On top of that, they have numerous synergies with other champions in this Glacial team comp. What the 9.22 Glacial build lacks during early game, it regains during mid and late when it thrives– meaning it’s perfect for players who enjoy running the lose streak strategy to have a Gold lead and Carousel advantage. The Glacial 9.22 team composition works best if you have a strong economy as you’ll need to reach high levels ASAP for (6) Glacials and then you’ll need level 8 to make full use of the Poison champions. In this Teamfight Tactics 9.22 Build Guide we’ll teach you how to set up the strongest TFT Set 2 Glacial Team composition and what are the best items to acquire for certain champions in the game & how to position them.
Glacial Origin Synergy Bonus
Basic Attacks from Glacials have a chance to stun their target for 1.5 seconds.
(2) → 20% Chance to Stun
(4) → 40% Chance to Stun
(6) → 60% Chance to Stun
Best Glacial Team Comp
- Warwick pounces on the weakest enemy, stunning them for 1.5 seconds and striking them 3 times, dealing magic damage. Each strike triggers on-hit effects and heals Warwick for 100% of the damage dealt.
- Braum puts up his shield for 4 seconds, absorbing and stopping all incoming missiles and reducing his damage taken from that direction.
- Ezreal fires a shard of ice at the lowest HP unit, dealing magic damage and applying on-hits.
- Volibear bites his target, dealing damage. If the target is below 35% health, Frenzied Bite kills the target and restores Volibear’s mana to full.
- Olaf gains % Attack Speed, up to 50% Lifesteal based on missing health, and immunity to Crowd Control for the rest of the combat.
- Dr Mundo
- Dr. Mundo creates a toxic cloud around him for 8 seconds, dealing damage + 125% his maximum health as magic damage to nearby enemies each second and healing for % that value.
- Singed leaves a toxic cloud wherever he moves, poisoning enemies that stand in it to take damage over 6 seconds.
- Twitch gains infinite range and deals for 8 seconds. During this time his attacks travel their full range and hit every enemy they pass through. This can also trigger any On-Hit effect
- Ornn shoots lightning in a cone in front of him, dealing magic damage to enemies hit, and increasing their chance to be critically struck by 20% for the next 4 seconds.
In case you get Glacial Lux then it is possible to replace one of the Glacials and still have (6), which makes this build doable at level 7. Otherwise, you’ll have to make a Frozen Mallet to turn one of the Poison units into a Glacial.
Final Glacial Team Synergies
The Glacial Team Comp above manages to achieve: (6) Glacial, (3) Poison, (1) Alchemist, (3) Berserker, (2) Ranger, (2) Electric and (2) Warden synergies.
Glacial Team Comp Guide
Depending on your luck, Glacials can be incredibly powerful or incredibly useless in the early game. If you can acquire Warwick, Braum, Volibear and Ezreal early on you’ll have free wins and increase that win streak Gold to the maximum. Otherwise, only having 2 Glacials is pretty weak early but luckily adding Ornn to the mix will add one or two more potential synergies (Warden and Electric) if you have Volibear and Braum. The addition of Ornn will definitely lower the chances of round losses and carry you through the early game, even with units that are lower level.
Though, I personally like to play the lose-streak strategy because you can take the first pick off the Carousel– which is crucial as you need a Spatula as fast as you can get one, otherwise you’re screwed later!
The middle game is all about acquiring the Spatula (if you didn’t get one before), working on your economy and getting all the Glacials set up and leveled. Glacials are incredibly overpowered during the middle game when your opponents still struggle to get any meaningful damage going– add the Glacial stuns to the mix and you’re near unkillable. It is recommended to rush (6) Glacials as soon as you craft a Frozen Mallet, though, if you are unlucky you can also run (4) Glacials and just push for level 7 to get (3) Poison units working.
Playing Glacials in Season 2 is somewhat like Nobles from Season 1 because you rely on getting that one single thing that will boost your power tremendously (for Nobles it was usually Kayle and here you’re struggling for a Frozen Mallet). Some games just won’t drop you a Spatula, so be prepared to lose those if your opponents have more luck on their side.
As you reach late game there are two things you can do that will “min-max” the Glacial Build: a) try to get Glacial Lux by re-rolling a lot and replace Warwick (you can also replace another Glacial if you have Frozen Mallet on a Poison unit), b) push for level 8 to get the full composition going– this is the least risky if you’ve got a Frozen mallet already. Once you’ve made your choice, you’ll also want to be on the lookout for potential unit upgrades. Unit upgrades will be incredibly important because this team relies on high health for the high sustain to kick in from Glacials.
Having a lot of health on Glacials so that they can peel and stun the enemies, along with Poison units rendering their ultimates useless will be crucial so that the main hyper-carries in this team can do their job and win you the game.
Glacial Teams are wiped in a second by high damage dealing abilities, therefore having Dragon Claws on a few units can provide huge sustain.
Ornn → Dragon’s Claw, Guardian Angel, Redemption
Warwick → Dragon’s Claw, Guardian Angel, Warmog’s Armor
Braum → Warmog’s Armor and 2x Thornmail
Volibear → Dragon’s Claw, Hextech Gunblade and Phantom Dancer
Dr Mundo → Warmog’s Armor, Thornmail and Dragon’s Claw
Ezreal → 2x Luden’s Echo and Rabadon’s Deathcap
Olaf → The Bloodthirster, Hush and Phantom Dancer
Twitch → Runaan’s Hurricane, Giant Slayer and Red Buff
Singed → Frozen Heart, Warmog’s Armor and Morellonomicon
Positioning the Glacials Team Comp can be quite tricky because many of the units are Melee. Luckily, Season 2 brings bigger board size which allows you to properly position them. Braum should always be on the front side because his ultimate effectively shields the whole team in some cases. Singed is used in the second line as he negates enemy mana early. The 3rd line is composed of Ezreal, Mundo, Volibear and Ornn. Back line has the biggest hyper-carry Twitch and Olaf. Along with that, I like to place Warwick in the back line just to defend the Twitch from potential Assassins that can wipe him in an instant.