Teamfight Tactics Best Knight Build
Knight 9.17 builds in Teamfight Tactics aren't popular and most certainly are not meta right now because they're mediocre at most. This TFT 9.17 Knight build might be okay to play in the lower divisions, but for pushing ranked, there are much more stronger builds. The good thing about the 9.17 TFT Knight build is that it's REALLY easy to build-- you can have (4) Knights as early as level four and if you get a Force of Nature for Team Size 10 it can be an actually viable build with damage from 4 Rangers. In this Teamfight Tactics Knight Build guide we're going to showcase the strongest TFT Knight build and teach you how to optimize your team composition for each stage of the game.
The 9.17 Knight Team Comp in this article is viable for both Ranked and Casual TFT games!
--OTHER TFT GUIDES
- [Popular] Top Team Comps For Patch 9.17 (Ranked)
- BEST Hextech Build 9.17
- Incredible 9.17 Brawler Build
- [Reworked] Void Build
- How to properly position units, tips and tricks to win easy
- [STRONGEST] Gunslinger Team Comp for 9.17
- [Updated] Shapeshifters comp strategy
- [OVERPOWERED] (9) Blademaster Build
- [Beginner friendly] Easy High Winrate Noble Build
- [Meta] Yordle Build for ranking up
- Glacial Build Guide
- Assassin Team composition Guide
- Most common Gold strategies & when to reroll
- Easily clear Krugs and Wolves with these strats
Knight Team Buffs
Knights block a set amount of damage from each basic attack from the enemy units.
(2) Knights - Your team ignores 15 damage from all sources.
(4) Knights - Your team ignores 30 damage from all sources.
(6) Knights - Your team ignores 55 damage from all sources.
The Knight team is actually very viable early on simply because you can have four of them up and running fast whilst other players barely have any unit synergies. On top of that, during early rounds units don't use their ultimate often, which means they rely on basic attacks to win-- and your units block damage from basic attacks!
The basic early game Knight team setup goes as follows: Darius, Garen, Mordekaiser and Poppy. At level five you can then expand the team by adding Sejuani in case you get her. If you don't, put in Vayne and then wait for another Noble at level 6 (preferably Kayle).
Thornmail and Warmog's Armor on Poppy & Sejuani, Morellonomicon on Garen, Hextech Gunblade on Darius. Save all your damage items for Kindred and Ashe.
During middle game you'll manage to get (6) Knight completed by adding in Kayle. Make sure to roll for her if you don't get her from Draft because if you don't get six Knight other players will stomp on you. Additionally, gain (2) Phantom by adding Kindred to the team, this is going to be really useful because it effectively "removes" one champion from the enemy board-- and this is important because at this point your team lacks DPS.
Work on economy, be on a lose streak if you have to. Gain a Gold advantage over other players and try to level up & upgrade the Tier 1 units (Mordekaiser, Garen and Darius) to rank 3.
All the itemization remains the same as in the early game, just make sure to try and get a Spear of Shojin for Kindred so she can use her ultimate more often.
If you managed to get to end game rounds with a 9.17 Knight build...congratulations! Now it's time to tweak the team and add more synergies to try and win the game. Adding Vayne and Ashe at level 9 will provide your team with (3) Noble, (2) Glacial and (3) Ranger which are all solid buffs that work nicely with the Knight team composition. This team certainly won't be the strongest (like any other 9.17 Knight builds) but it will be fine for beginners and/or casual players that don't want to compete much.
As we mentioned previously, add all your DPS items on Ashe or Kindred as they'll be your primary damage dealers (Vayne isn't all that good right now, especially in late game). Ashe is currently most powerful with Statikk Shiv, Guinsoo's and Runaan's Hurricane.
Full Knight Team Composition Setup
If you managed to get one or two additional team slots (by adding Force of Nature items on your champions) then place Varus for (4) Ranger and Draven for (2) Imperial. If you do manage to place Draven in, make sure to equip him with Infinity Edge and The Bloodthirster.