Pirates are the perfect 9.16 build of choice for experienced players and those that like to have more fun in their games by “gambling”. They are accessible from very early and they can provide the player with a substantial Gold and Economy advantage over other players which makes them a neat build of choice for those who know what they’re doing. Pirates as a base only require 3 Champions for the full synergy, meaning that you’ve got quite a few more slots on your board for different units. In this Teamfight Tactics 9.16 Pirate Build guide we’ll be showcasing the strongest Pirate team compositions and teaching you the top synergies that work well with Pirate comps.
The 9.16 Pirate Team Comp in this article is viable for both Ranked and Casual TFT games!
–OTHER TFT GUIDES
- [Popular] Top Team Comps For Patch 9.16 (Ranked)
- BEST Hextech Build 9.16
- Incredible 9.16 Brawler Build
- [Reworked] Void Build
- How to properly position units, tips and tricks to win easy
- [STRONGEST] Gunslinger Team Comp for 9.16
- [Updated] Shapeshifters comp strategy
- [OVERPOWERED] (9) Blademaster Build
- [Beginner friendly] Easy High Winrate Noble Build
- [Meta] Yordle Build for ranking up
- Glacial Build Guide
- Assassin Team composition Guide
- Most common Gold strategies & when to reroll
- Easily clear Krugs and Wolves with these strats
Pirate Team Buffs
(3) Pirates will allow you to earn up to 4 additional Gold each round versus another player. At the end of a round you’ll notice a chest, walk over it and it’ll give you 0-4 Gold.
Pirates are a little bit tricky to acquire early because Gangplank is a Tier 3 unit and you might need to roll a bit to get him. It’s best to start out with 3 Nobles and transition into Pirates as soon as you acquire all three of them or at around level 4-5. If you intend to go Nobles, use: Vayne, Garen and Lucian. For the fourth champion add Graves because you’ll gain (2) Gunslinger synergy. At around this point, you should definitely start rolling for Pyke and Gangplank, and once you do, transition into the (3) Pirates comp: Graves, Pyke, Gangplank and either 2 Assassins or 2 Blademasters (depends what units you’re getting). I’d personally recommend Blademasters simply because they have a strong early game and synergize well with Pirates.
Two Spears of Shojin and Warmog’s Armor on Pyke are ridiculously overpowered because he’s going to be using his ultimate every second and stunning everyone on the board. On top of that, Warmog’s Armor should help make him tanky enough to sustain any hits that might go through if he misses stuns on a couple of units. Graves is INCREDIBLE with Red Buff and Gangplank’s ult deals a lot of damage when he has Morellonomicon. Lastly, place a Thornmail onto Shen and another Warmog’s Armor if you have a spare.
The 9.16 Pirate build starts to get better around mid game when you’ve already got a huge Gold advantage over enemies which will allow you to either level up more or roll for rare units and upgrade them. If you’re level six then go for 3 Pirates, 3 Blademasters and 4 Gunslingers or at level 7 push for 3 Pirates and 6 Blademasters for maximum win potential. The (3) Pirate, (3) Blademaster and (4) Gunslinger loadout has high dps output, and it consists of: Graves, Pyke, Gangplank, Shen, Aatrox, Tristana and Lucian.
Same item loadout like in the early game, though try to place Infinity Edge, Guinsoo’s Rageblade, Statikk Shiv and Red Buff also on Tristana and/or Lucian.
Not much interesting happens to the build during late game unless you have one Force of Nature. Your main goal at this point is going to be to replace Tristana with Miss Fortune, level up to 9 and add Yasuo & Draven to your team for a huge damage boost and 5 Imperials. As if damage wasn’t high enough, Yasuo is going to carry you hard so try to get him ranked up to level 2 as well as Miss Fortune and Draven.
All your units should be at least rank 2 at this point and you should be using any excess Gold to roll and try upgrade the Tier 1 ones to rank 3. Keep tweaking and crafting Items and make sure to position your units properly– Gunslingers should all be in range to hit 70% of the enemies with one basic attack, Blademasters in the front (other than Draven) and Yasuo should be moved one cell away from your other units to activate his Exile passive.
Items remain the same but if you can, sell the Lucian/Tristana to retrieve items and place them onto Miss Fortune. Draven or Yasuo are also good choices if you get (6) Blademaster.
Full Pirate Team Composition Setup
In case you managed to obtain a Force of Nature (combined from two Spatulas) your main goal should be to get the last Blademaster so you fully benefit from (6) Blademaster synergy.