9.17 Wild builds in Teamfight Tactics (TFT) are very common, especially during the early to mid stages of a game because they’re incredibly versatile and easy to set up and they got buffed in 9.17! A full synergy of Wild units can be acquired very early (you only need 4 champions) and you can have four by legend level ~5. Wild builds can branch out into Sorcerers, Assassins or Shapeshifters which is great because by the time you hit four Wild units you’ll know what kind of builds other players are going for so you can avoid them (so you don’t share the unit pool). In this Teamfight Tactics 9.17 Wild Build guide we’ll be teaching you how to properly set up a team composition of Wild units and another class depending on many factors in the game.
The 9.17 Wild Build in this article is viable for both Ranked and Casual TFT games!
–OTHER POPULAR TFT GUIDES
- (6) Yordles Team Comp
- (6) Blademasters Build
- (6) Noble Build
- (6) Glacial Team Composition (incredibly strong)
- (6) Assassin Comp
- (6) Sorcerer Squad Setup
- (4) Imperial Build
- (6) Demon Team Composition
- (3) Elementalist Build comp
- (4) Gunslinger Team composition
- (4) Ranger Build
- Detailed Unit Positioning Guide & Easy-Win Strategies
- Tricks To Easily Clear Monster Rounds
- How to Hyper-Roll & Gold Economy Guide
Wild Team Buffs
Basic Attacks generate stacks of Fury which can stack up to five times. Each stack of Fury will give the champion 8 bonus Attack Speed.
At Wild 2, only the two Wild units receive said bonus.
On Wild 4, all Allies can generate Fury stacks and get the increases to their Attack Speed.
Wild units absolutely dominate the early game (they are like Nobles, but stronger if built correctly). Often times you’ll be able to get Warwick and Nidalee to level 2 really early, with Ahri being in the unit pool shortly after. After you got these three, just fill the last one/two spots with any units you plan on using later (if you’re going Assassins for example, then get Kha’Zix). Work towards Gold economy and level up to try and get Rengar. Once you’ve got Rengar add him in for the 4 Wild synergy. Again, the fifth unit can be whatever you’re planning to continue the build with, and you should decide that depending on your opponents’ boards.
Warmog’s Armor and Thornmail on Warwick. Guinsoo’s Rageblade, Statikk Shiv and Rapid Firecannon on Nidalee. Spear of Shojin, Luden’s Echo and Rabadon’s Deathcap on Ahri. Lastly, Infinity Edge and The Bloodthirster on Rengar, followed with the last item of your choice.
The mid game can sometimes be hard for 9.17 Wild builds simply because others may already have builds that have much stronger units or 6 synergy bonuses. At this point, I recommend you go either Assassins or Shapeshifters. If you decide you want to go with Assassins, then 4 Wild 6 Assassin is the build of choice there, and you can find our guide on it here. If you want a more all-round build that doesn’t rely on luck, take Shapeshifters, plus, they’re also much easier to get going since you only need two more which is achievable at level 6.
The core of this mid-game 9.17 Wild build are: Nidalee, Ahri, Rengar and Gnar. After that you’ll want to get Shyvana as the third Shapeshifter (or Elise, but she’s really bad so replace her for Shyvana asap). If you can get an Aurelion Sol then put him in along with Lulu for 3 Sorcerer and 2 Dragon bonus. Otherwise go with Veigar and Lulu which will give you Yordle 3 and Sorcerer 3.
Items stay mostly the same. When you sell Warwick, move his items onto Gnar. Additionally, you can sell Ahri (if you have another one) to retrieve her items and put her on Aurelion Sol as he’ll be your magic damage carry.
9.17 Wild build late game is mostly irrelevant unless you have a Force of Nature to increase Team Size to 10. Placing in Veigar and Morgana on the mid-game Wild comp will grant you the 3rd Yordle for the synergy and 2 more Sorcerers, which doesn’t particularly do anything other than prepare you for the Force of Nature push.
One thing to note with this build is that positioning is an important factor. Always place Nidalee and Aurelion Sol in the corner, surround them with Lulu, Ahri, Veigar and Morgana and then add Shyvana & Gnar as front line.
Items remain the same, there are no changes here. Though, you could possibly add locket in the middle to strengthen the team defenses a bit.
Full Wild Team Composition Setup
If you manage to reach Team Size 10 (need 2 Spatulas to craft a Force of Nature) then add Kassadin or Karthus as the last champion, this will bump your Sorcerer synergy to 6 which makes this build insanely optimized