TFT Chemtech Build Beginner's Guide
Chemtech teams are among the top tier Teamfight Tactics builds for Set 6 and it makes sense why. They gain a considerable amount of damage reduction and attack speed which makes Urgot (one of the strongest units in the game right now) an incredible carry. Combinations of Chemtech units are currently highly contested as the build itself is quite easy to play & set up, whilst allowing players to climb in Ranked rather consistently. In this Teamfight Tactics Chemtech Build Guide we'll showcase the most popular beginner-friendly TFT Chemtech build and how to play it throughout the early, mid and late game, which are the best Hextech Augments for this build, as well as how to gear and position your units.
OTHER POPULAR BUILDS
Chemtech Synergy Bonus
After dropping below 60% Health, Chemtech champions gain 25% Damage Reduction, 50% Attack Speed, and regenerate 4% of their maximum Health each second.
3 → Lasts 4 seconds
5 → Lasts 8 seconds
7 → Lasts 15 seconds
9 → Lasts until combat ends, 6% Health Regen
Best Chemtech Build
- Lissandra encases her target in an iron maiden, stunning them for 1.5 seconds and dealing magic damage to enemies within a large area. Damage from the iron maiden reduces enemies' Attack Damage by 40% for 5 seconds If Lissandra is below 50% Health, she encases herself instead, dealing damage to surrounding enemies and becoming untargetable and invulnerable for 2 seconds.
- Zac stretches his arms up to 3 hexes to pull the 2 most distant enemies towards him, dealing magic damage.
- Dr. Mundo
- Dr. Mundo injects himself with “medicine”, restoring 40% of his maximum Health and becoming energized for 5 seconds. While energized, he restores an additional 100% of his maximum Health over the duration and deals magic damage to a random nearby enemy each second. When the "medicine" expires, Dr. Mundo expels a burst of electricity that deals % of his current Health as magic damage to all enemies within 2 hexes.
- Janna summons a Monsoon, knocking back nearby enemies and stunning them. The Monsoon heals your team over 3 seconds.
- Orianna sends out her ball towards the largest group of champions, then commands it to release a shockwave. Allies within 2 hexes gain shield for 4 seconds, while enemies within the area are briefly knocked up and dealt magic damage. Enemies adjacent to the ball are drawn in and stunned.
- For the next 5 seconds, Urgot attacks the closest enemy at a fixed rate of attacks per second. Each attack deals physical damage. (This Ability's damage scales with Attack Damage and Attack Speed.)
- Jinx rides her rocket into the sky, then comes crashing down near the center-most enemy, dealing magic damage to enemies around the epicenter, and 50% to all other enemies in in a large area. The epicenter burns every unit except Jinx for 5 seconds, dealing % of the target's maximum Health as true damage, and reducing healing by 50% for the duration. She then swaps to her rocket launcher for the rest of combat, causing her attacks to explode for % of her Attack Damage in a small area around her target.
- Viktor summons multiple singularities to fire death rays that cut across the battlefield in a line and melt enemy defenses. To enemies caught in its path, death rays deal magic damage, destroy % of any remaining shields, and reduce Armor for 6 seconds.
Chemtech Team Comp Guide
Chemtech have one of the easiest early games available due to the fact that a majority of their units cost 1-3 Gold. Singed and Twitch cost 1 Gold and Warwick costs 2 Gold. These three will be the building blocks of this build as they grant you the three-Chemtech synergy as soon as you get them. Next up, you'll want to get Lissandra and Zac as these unlock the five unit synergy, and at this point the team becomes quite strong.
The middle game is all about proper Gold management (getting a good economy) and leveling up as much as possible. You might ask why? Most units that you'll need in order to make the build work will be epic and legendary units, so the higher level you are, the more chances you'll have to acquire them. Keep on upgrading Lissandra & Zac, and be on the lookout for Mundo & Urgot which will take Singed and Twitch's place.
During late game you'll have two choices depending on the Hextech Augments and items that you've gotten. Usually, in most games you will want to go with the build mentioned above and simply work on acquiring level 8 and get Viktor to replace Singed while also adding Janna, Orianna and Jinx to the team composition. This grants the team a lot of useful traits, most notably, a boost to Urgot's power via Twinshot-two.
In the event that you've gotten a Hextech Augment that gives you an additional Chemtech, or the item to turn Jinx into a Chemtech, it may be worth going for nine-Chemtech synergy instead. It is quite powerful and having Urgot as a Chemtech-9 while also keeping Jinx in the team for Twinshot-two will prove to be an incredible team.
Recommended Items & Hextech Augments
Urgot → Giant Slayer, Hand of Justice, Runaan's Hurricane.
Dr. Mundo → Bramble Vest, Dragon's Claw, Warmog's Armor.
Viktor → Infinity Edge, Spear of Shojin, Jeweled Gauntlet.
Good Hectech Augments → plus levels to Chemtech, additional team size, burn all enemies at the start of each combat, additional gold per surviving unit.
The goal with this team is to position the tanks on the front line in order to keep the enemies busy while the back line dishes out damage. Mundo and Zac are the main tanks on the front line for this Chemtech build, Urgot is in the second row of the back line accompanied by Janna (so that when she ults, she can heal him and push out any enemies that are on him). Lastly, Viktor and Lissandra as well as Orianna and Jinx can be placed somewhere in the back-line as well.