The Division 2 Weapon And Gear Talents List

The Division 2 Weapon and Gear Talents are perks which you can get on weapons and equipment. These perks are going to be a big boost to damage, survivability or even both. This The Division 2 Weapon And Gear Talents list currently features all of the Division 2 known weapon and item talents. Picking the best and strongest ones will be crucial for optimizing your build so below are the Gun and Equipment Talent lists where you can find all of the information you need about talents– Talent stats, what they do, how much they stack and what are their requirements.

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The Division 2 Weapon Talents List

Talent Description Stacks Requirements
Breadbasket Landing body shots adds a stack of bonus +5% headshot damage to the next headshot for 10s. Max stack is 10. (1x – 10x) (5% – 50%) 5 or more Offense
Close & Personal Killing a target within 7m grants +50% weapon damage for 5s. 5 or more Offense
Eyeless Deal +10% weapon damage to blinded enemies.
Fast Hands Critical hits add a stack of 3% reload speed bonus. Max stack is 20. (1x – 20x) (3% – 60%)
First Blood First shot fired from a full magazine deals headshot damage to any part of the body hit. 8x Scope or higher
Ignited Deal +10% weapon damage to burning enemies.
Killer Killing an enemy with a critical hit grants +50% critical hit chance for 5s. 5 or more Offense
Lucky Shot Magazine capacity is increased. Missed shots from cover have a chance to return to the magazine.
Measured The top half of the magazine has +15% rate of fire and -20% weapon damage.The bottom half of the magazine has -25% rate of fire and +20% weapon damage.
Naked Headshot damage is increased by +50% while your armor is depleted. 8x Scope or higher
On Empty Reloading from empty grants +30% weapon handling for 10s. 4 or less Defensive
Optimist Weapon damage is increased by +10% for every 2% ammo missing from the magazine. (1x – 49x) (10% – 490%) 5 or less Offense
Perpetuation Headshot kills grant +5% skill duration, ammo, and charges to the next skill used. Max stack is 10. (1x – 10x) (5% – 25%) 5 or more Utility
Preservation Killing an enemy repairs 5% armor over 3s. Headshot kills improves the repair. 7 or more Defensive
Pummel 3 Consecutive body shot kills refills the magazine and grants +50% weapon damage for 7s. 4 or more Offense
Ranger Every 5m you are from the target grants +2% weapon damage. (1x – 20x) (2% – 40%) 4 or less Utility
Reformation Headshot kills increase skill repair and healing by 25% for 25s. 4 or less Offense Stat
Rifleman Landing headshots adds a stack of bonus +10% weapon damage for 5s. Max stack is 5.Additional headshots refresh the duration. All non-headshots remove the bonus. (1x – 5x) (10% – 50%) 4 or less Defense Stat
Sadist Deal +10% weapon damage to bleeding enemies.
Salvage Killing a target has a +50% chance to refill the magazine.
Spike Headshot kills grant +25% skill damage for 10s. 5 or more Utility
Steady Handed Landing a shot adds a stack of bonus 2% weapon handling. Max stack is 15.At max stacks each shot landed has a 5% chance to consume the weapon handling bonus and refill the magazine. (1x – 15x) (2% – 30%) 5 or less Offense
Strained +10% critical hit damage is gained for every 5% of your armor that is depleted. (1x – 20x) (10% – 200%) 5 or less Offense
Unhinged Receive +25% weapon damage at the cost of -35% weapon handling.
Unwavering Swapping to this weapon grants max weapon handling for 5s. Kills refresh the buff.
Vindictive Killing an enemy with a status effect applied grants all group members within 15m +20% critical hit chance for 10s. 4 or less Offense
Accurate +15% Accuracy
Allegro +10% Rate of Fire
Distance +15% Optimal Range
Extra +20% Magazine Capacity
Jazz Hands +10% Reload Speed
Optimized +15% Weapon Handling
Stable +15% Stability
Double Duty While holstered, reloading your primary weapon reloads this weapon.
Everlasting While holstered, this weapon regenerates ammo while in cover.
Greased While holstered, this weapon increases weapon swap speed by 10%.
Overlap While holstered, your equipped weapon gains a handling bonus based on this weapon’s type.
Transmission While holstered, shock applied to the Agent transfers to an enemy within 10m. Can occur once every 60s.
Wascally While holstered, you are able to resist 2 ensnare attempts.
Cannon While equipped, this weapon increases throwing distance by 10%.
In Rhythm While equipped, enemy kills have a 5% chance to refresh active skill cooldowns. Can occur once every 60s.
Protected Deploy While equipped, this weapon grants +10% bonus armor while deploying a skill.
Protected Reload While equipped, this weapon grants +10% bonus armor while reloading.
Recharged While equipped, enemy kills from cover can recharge depleted skill charges.
Rooted While equipped and in cover, all skill damage and healing is increased by +25% for 10s.Buff is lost when exiting cover. Can occur once every 25s.
Stop, Drop, and Roll While equipped, rolling removes burn, bleed, and poisoned status effects. Can occur once every 60s.
Zen While equipped, resting in cover for 3s removes blind and disorient status effects.

The Division 2 Gear Talents List

Talent Description Requirements
Berserk +10% weapon damage for every 10% of max armor depleted. While using an AR//SMG/Shotgun
Braced While in cover Weapon Handling is increased by +15%.
Centered Headshot kills grant status effect immunity for 10s. 4 or more Defense Stat
Cloaked When your armor breaks enemy skills cannot track you. 3 or less Skill Stat
Clutch Crtical hits restore 15% health and repair 2% armor. While using an AR/SMG/LMG
Compensated Weapon damage is increased when you have low critical hit chance. 3 or less Offense Stat
Creeping Death Status effect spread to the nearest enemy within 10m. Can occur once every 15s. 4 or less Offense Stat
Efficient Using an armor kit has a 50% chance to not consume the armor kit. No other active talents affecting armor kits
Entrench Headshots from cover repair 5% of your armor. Using a Rifle/Marksman weapon
Fill’er Up Reloading from empty reloads all weapons.
Gunslinger Swapping to your sidearm within 3s of a kill refills the sidearm’s magazine and grants +20% weapon damage for the entire magazine. 5 or less Defensive
Mad Bomber Grenade radius is increased by +150%. Grenades that kill an enemy are refunded. 4 or less Utility
Obliterate Depleting an enemy’s armor grants +25% critical hit damage for 5s. 4 or more Offense Stat
On the Ropes Weapon Damage is increased by +25% while all skills are on cooldown or reach zero charges. 7 or more Utility
Patience After being in cover for 3s, armor repairs by 5% every 1s. 7 or more Defensive
Payload Destroying an enemy’s asset grants +50% Explosive Damage for 15s. 4 or less Defensive
Restorative +10% Health on Kill
Safeguard Killing a target grants a 150% bonus to repairing and healing for 20s. 5 or less Offense Stat
Skilled Skill kills have a 35% chance to reset Skill Cooldowns. 4 or more Utility
Spotter +10% Weapon Damage to pulsed enemies. 5 or more Utility
Tech Support Kills by active skills grant +25% Skill Damage for 10s. 6 or more Utility
Terminate Depleting an enemies armor grants +35% skill damage for 15s. 5 or more Utility
To Order Grenades can now be “cooked”” by holding the fire button making them explode earlier.”
Unbreakable 25% of max armor is repaired when your armor is depleted. Armor kits used within the next 5s are not consumed. No other active talents affecting armor kits
Unstoppable Force Killing an enemy grants 2% Weapon Damage for every 10,000 Max Armor. 7 or more Defense Stat
Capacitive +20% Skill Duration
Destructive +20% Explosive Damage
Hard Hitting +15% Damage to Elites
Hardened +10% Armor
Insulated +10% Hazard Protection
Self Adjusting +20% Armor Regeneration
Surge +10% Skill Haste
Vital +20% Health

Original spreadsheet.

Hopefully you’ve found this Division 2 Weapon And Gear Talents List useful in your venture through the ruins of D.C. If you have any additional information about Weapon and Gear talents in the Division 2, attributes and requirements, feel free to comment below!