Tom Clancy's The Division 2 New Player Guide
The Division 2 can be an interesting, fun but also a slightly complicated experience for new players or even the ones that played the first Tom Clancy's Division game. In this The Division 2 New Player Guide we'll be covering some of the main aspects of the game that might be hard for new players, as well as some tips and tricks to get you started in The Division 2. With the most recent Division 1 updates a lot of things changed, but lucky for you some of those mechanics are also present in The Division 2.
Most Popular Division 2 Guides
- How to unlock all SECRET Weapon Attachment Blueprints
- Lifesteal SMG Build Guide (PvP/PvE viable)
- Immortal Tank Assault Rifle Build
- Weapons Guide and Gun Tier List (Best & Strongest Weapons)
- Overpowered Shield Agent Build
- Best Solo Agent Build -- Beginner Friendly
- All Weapon And Gear Talents List
- Weapon Mods List and Locations
- [Endgame] Green Gear Sets (Bonuses, Drop Locations)
Table of contents in The Division 2 New Player Guide
- Gear Item Quality Tiers
- Weapon Talents
- Weapon And Gear Mods
- Character Specializations
- Item Recalibration
- Tips And Tricks
The Division 2 Gear Item Quality Tiers
The items in The Division 2 are divided into several item quality tiers: Worn, Standard, Specialized, Superior and High-End. The drop chance of the higher quality items increases as you reach higher levels in the game. In some cases, having a lower rarity item may actually be better than a higher rarity one. It all depends on the stats that item has and how exactly the item fits your The Division 2 build. For example, if your armor piece has critical hit chance and you switch to a higher tier item that has random perks on it, you might end up doing less damage, so always make sure to check how the item stats synergize with your current build setup.
The Division 2 Weapon Talents
Talents are perks which you get on weapons and they are going to be your main boost to damage, survivability or even both. Not all Weapon Talents are going to be strong so there is a chance that talents you roll on weapons wont be great for a certain build.
The Division 2 Skills
There are 8 skill platforms that are unlocked by completing Skill Unlock missions: Pulse, Drone, Chem Launcher, Hive, Seeker Mine, Turret, Firefly and Shield.
Agents can currently have only 2 skills equipped at the same time.
Each skill platform has 3-4 variants featuring very different characteristics, from armor repairing abilities, to area of effect attacks or focused high damage attacks.
Unlocking a skill allows players to pick a single variant. The rest can be unlocked by spending SHD Tech. When equipping a skill, players can choose which variant of the skill they want to play with.
Skill Mods are items found through loot, dedicated to each of the skill platforms. They enhance certain skill characteristics like its range or damage. Skill mods require that one's character has a certain amount of skill power to be able to be slotted in, skill power being a stat that can appear on various Gear.
Skill Mods follow the same Level and Quality rules as other Equipment.
The Division 2 Weapon And Gear Mods
The Division 2 weapon mod system is a lot easier than Division 1. Now, there are a bunch of standard weapon mods which you can swap between on all of your weapons. All you have to do is craft a weapon mod one time and you'll have it forever. Once you have a particular weapon mod for a particular gun you can keep the mod, which is a completely different approach to weapon mods.
Equipment can be modified to further specialize behavior or stats. Weapons can equip attachments like: magazines, muzzles, underbarrel and optic rail mods
These equipment modifiers are boosting certain characteristics of an Agent's weapon, like magazine size reload speed or stability. Each weapon mod also features a drawback, for example decreasing accuracy or rate of fire, to balance out its bonus.
You can find weapon mod Blueprints by playing Side Missions and Projects, and then construct them at the craft bench. Some mods are unlocked as Perks by spending SHD Tech at the Quartermaster. Gear mods drop like normal loot, following the same Quality rules, and can be attached to gear which comes with empty Gear Mod slots Choose gear mods based on preferred stats; they are anything from Grenade Damage to Increased Kill XP. Gear mods do not have any drawbacks.
The Division 2 Character Specializations
Upon reaching the endgame, Agents unlock access to Specializations (basically sub-classes): Sharpshooter, Survivalist and Demolitionist. Agents can switch between unlocked Specializations with no restrictions by talking to the Quartermaster at the Base of Operations. Each Specialization comes with a Signature Weapon and a new Signature Weapon slot, added to your already existing character loadout. These weapons are powerful but they come at the cost of having incredibly low ammo. Each Specialization comes with an ability tree which contains new skill variants, grenade types and talents that fit the Specialization playstyle theme. You can unlock abilities in the Specialization tree with Specialization Points. These are rewarded from completing invaded missions, daily priority missions, priority network bounties and weekly projects. Also each Field Proficiency level-up awards Specialization points.
The Division 2 Item Recalibration
If you get a Weapon that's missing a weapon mod that you need to make it stronger, you can always use the recalibration bench to break down an item and retrieve the perk from it, allowing you to use it on another weapon. Recalibration costs credits and materials but is a very useful feature with which you can further customize your equipment and increase your total gear score.
For the stat/talent transfer to take place, stats or talents will need to be from the same category (offensive, defensive, utility) and Agents can only recalibrate one stat or talent per item.
The Division 2 Equipment (Gear)
After reaching max Agent level-- Level 30, all Gear and Weapons' power is represented by Gear Score in addition to Quality and items will no longer have a level requirement. An Agents overall loadout power is represented by an average Gear Score of all the Equipment that they have equipped.
Raising gear score
Agents can find higher Gear Score items by engaging in any endgame activity that rewards loot. Agents can play with any Equipment combination and still receive relevant drops. More difficult activities (for example main missions and bounties on higher difficulties) will have higher chances for gear score upgrades.
The endgame is organized in World Tiers. Each WT has a corresponding Gear Score max, which represents the maximum gear score of the loot in that World Tier. In order to advance World Tiers, Agents have to beat the WT challenge: two invaded main missions and an invaded stronghold. The stronghold has a Gear Score requirement; this means one's loadout power needs to be at least the required amount in order to attempt the stronghold challenge.
Successfully completing the stronghold challenge will automatically advance Agents to the next World Tier.
An Agent has a total of 6 available gear slots: Mask, Backpack, Vest, Gloves, Holster and Kneepads. Each Gear piece comes with an armor stat which is an indication of the amount of damage one can take before losing all armor. Once all armor is gone, a character is very vulnerable.
Equipping Gear pieces belonging to the same brand unlocks additional stats. Each brand item equipped increases the number of brand stats active, up to a maximum of three. With six total Gear slots, Agents have a wide set of brand choices and combinations to find their preferred playstyle.
Another way of increasing your Gear Score is through crafting items. Crafting requires two main components: Blueprints and Materials. You can get Blueprints through a variety of different activities such as playing weekly projects, defeating control points or purchasing them directly from vendors. Scavenging is a great source for crafting materials, but so are control points, living world activities, projects and boss loot. Deconstructing undesired equipment is also an effective way to acquire base materials. Remember to save up your resources for later on because wasting them while your leveling is not an efficient way of crafting items as you'll overlevel them quite quickly and they will become useless as more powerful items will be dropping for you. The crafting system, this is the main way for Agents to get their hands on Weapon Mods and once Agents start reaching the endgame, Agents can unlock even more item Blueprints which allow them to craft specific brand items, random gear mods, random skill mods, or even exotics.
Exotic items are unique Weapons and Gear with their own unique lore, looks and talents. Only one Exotic weapon and gear item can be equipped at a time on a single character, for a total of two exotic items as a limit.
How To Get Exotics?
You can get Exotics by completing specific tasks. Exotics can be upgraded through Crafting. Agents will need to purchase the upgrade Blueprint for each exotic from the vendors and the Blueprint requires an exotic material, which is obtained by Deconstructing any Exotic item.
Equipment (Gear) Sets
Gear Sets are comprised of 6 unique gear pieces which, when equipped, unlock special. and very powerful 5 and 6 piece talents. These have a different Quality color compared to normal items and do not adhere to the same Quality rules, nor do they have a Gear Brand. Gear Sets are found in loot and rewards, just like any other gear and weapon items. Playing specific activities will guarantee a random gear set reward.
The Division 2 Stats
The main stats on your weapons and armor will be Critical Hit Chance, Critical Hit Damage, Headshot Damage and Base Damage stats as well as Reload Speed Bonus. Another great stat is magazine size, having more bullets will in most cases mean you can output a lot more damage before having to reload and you can suppress fire your enemies in order to let your allies take up important positions to take them down. Having the best Division 2 stat setup on your items is crucial in order to be stronger than your enemies.
The Division 2 Perks
Perks are passive benefits that are always active once you unlock them for your character. Most perks have upgrades which need to be unlocked in order. Perks affect item carry capacity for inventory, stash, grenades and armor kits, but also crafting materials and resource items. They also award XP bonuses, bonus crafting materials from deconstructing, in world detection boosts of containers and enemies and new Bounty difficulties. Perks and their upgrades are unlocked at the Quartermaster, in the Base of Operations, by spending SHD Tech.
The best perks for starting out will definitely be the Weapon Slot and Skill Slots, after that your priority should be towards unlocking the Inventory slot perk upgrade, Armor Kit and Accolades. Accolades are very important because they increase your experience gain as we covered in our The Division 2 powerleveling guide. After you've unlocked these, upgrade other Perks depending on your build setup and tweak them accordingly. Other useful Perk related guides that you should check out are the Dark Zone Perk list & how to unlock them and SHD Tech farming guide (so you can unlock Perks faster)
The Division 2 Tips And Tricks
- Before salvaging or selling any of your gear, return to your Projects officer press the "Donate All Junk" button in the bottom right corner of the screen. This will automatically sell your unused items to the active projects from which you'll get huge chunks of experience, quests and blueprints by completing them.
- A faster way to vault is to quickly press the back button to remove yourself from cover and then press the forward + vault button to slide over that object much quicker.
- In case you want the most optimal start for the Division 2 launch, the best perks are: Accolades (XP boosters), Field Proficiency Cache and Deconstruction.
- Always use the cover to cover movement that is hardcoded into the game rather than manually running from one cover to the other.
- Regularly check the Dark Zone Officer for Dark Zone Perks which you can unlock for usage in your venture through the DZ.
- By reloading while you have bullets still in your gun clip, you'll be able to get 1 more bullet. For example, reloading a weapon that has currently has 14 bullets out of 30, you'll be at 31 when it's fully reloaded. Whilst reloading at 0 will provide you with the 30 ammo in the clip.