War Heroes Balance Notes March 29th, 2018

The latest War Heroes patch tweaked several Cards which are ever present in Decks, such as the Biker and Sergeant, while also buffing Cards that are too weak or underused.
These are official Patch Notes from the War Heroes website.

PATCH NOTES

Biker:
  • Damage: 324 -> 302

The Biker card is just a bit too strong in high-level play, being present in almost any kind of Deck.

Sergeant:
  • Hit Speed: 1.6s -> 1.8s

The Sergeant is a jack-of-all-trades with just a bit too much value, making him as omnipresent as the Biker. This decrease to his shotgun’s rate of fire will still allow him to dispatch weak units in few hits, while slightly reducing the speed at which he shreds vast amounts of them.

Grenadier:
  • Splash Radius: 1.5 -> 1.3

The Grenadier is another versatile unit, cheap and efficient at eliminating hordes of weak enemies. This update reduces her overall power slightly.

Landmine:
  • Energy Cost: 2 -> 1
  • Damage: 1943 -> 1295

Landmines are used by almost no one, due to their predictive nature and long set-up delay.

Riflemen:
  • Deploy formation: V-shape -> straight line

The three Riflemen now spawn in a straight line.

General Tokubetsu Kamikaze:
  • Small air unit explosion radius: 1.3 -> 1.5
  • Medium air unit death radius: 1.5 -> 1.6

Kamikaze is no longer terrorizing the battlefield as he did previously.

General Bernard Montrooperi:
  • Paratrooper deploy time: 20/50/80/110s -> 30/60/90/120s

Montrooperi is currently used by a massive amount of high skill players, and for good reason.

General Ferdinand Focus:
  • Soldier spawn delay: 1.0s -> 1.5s

Ferdinand, just like Montrooperi, is present in many players’ decks throughout most skill levels. This change will make it so the soldiers that protect them take a bit longer to react.

General Paul Von MInenfeld:
  • Landmine amount: 15 -> 18

Minenfeld is a beast of a general, used by players to great effect, due to his superb defensive capability. With the reduction in Landmine damage, he can now deploy more of them at the start of a battle, but this is still a 20% reduction in total damage output.

*please note that all numbers are shown for: common level 11, rare level 8, epic level 5 and heroic level 1