World War Z Full Perks List

World War Z features six different characters which you can level up in order to progress through their Skill Tree and unlock powerful Perks for your favorite class. The maximum level of each class in World War Z is 30, meaning you can unlock a total of 30 different Perks per class and don't forget that you also get 1 starter Perk which is already unlocked for each class. With a such wide variety of Perks, you will probably want to know which class features what kind of Perks and which stats their Skill Trees can provide you with so you know which class is the best to level up and invest your time into. In this World War Z Class Perks List Guide we'll show you detailed explanations, bonuses and stats of each Perk available in WWZ class Skill Trees that are available as the game launches.
Other World War Z Guides
- Class Tier List (best and worst characters)
- WWZ Full Weapons List
- Zombies Guide, All Zombie Types And Their Weaknesses
- Best WWZ Squad Compositions For Team Play
- WWZ Defense Systems Explanation And Uses
- Detailed PvP Guide, Best PvP Class, Game Modes And XP Farming Tips
Hellraiser Skill Tree Perks List

This is the latest updated Hellraiser Class Perks List
Hellraiser Starter Perk is the Demoman which lets you start with C4, Shotgun, and a Hailstorm MGL.
- Throwing Arm – Throw distance of a C4 increased by 50%
- Here Kitty – C4 will attract zombies for 5 seconds after being planted
- Not Today – You may become incapacitated 1 additional time before dying
- Welcome Mat- Claymores can kill 25% more targets. Start with claymores
- Green Fingered – Planting speed of claymores increased by 50%. 10% chance to plant Claymore at no cost to your equipment. Start with Claymores
- Welcoming Committee – Any mortar used by you or teammates can kill 25% more targets
- Unshakeable – Self inflicted explosive damage reduced by 60%
- Direct Blast – You deal 100% more damage to zombies with all explosives
- Nimble Thumbs – All shotgun reload speed increased by 50%
- Demolition Squad – Explosive equipment can kill 25% more targets. Applies to whole team
- Bounty Hunter – Deals 25% more damage to special zombies
- Wheatgrass – Health increased by 25%
- Walk Softly – Start with a S890 Shotgun
- Tooled Up – Increase claymore capacity to 4 and C4 to 3
- Pickpocket – Killing 15 zombies in rapid succession gives 25% chance to refill one equipment charge
- I’ll Take That – Killing a special zombie grants 25% chance to refill one equipment charge
- Free Refill I – Restores 1% of primary weapon ammo for each kill made with equipment
- Free Refill II – Each kill made with equipment restores 1 rounds to your primary weapon magazine
- Third Hand – Killing 15 zombies in rapid succession instantly reloads your primary weapon
- Hollywood – Explosive and fire damage to yourself and teammates reduced by 30%
- Scorched Earth – Claymore and C4 will set nearby areas on fire
- Deep Pockets – Carried ammo capacity for heavy weapon increased by 25%
- Hole Punch – Shotgun Range increased by 50%
- Senjata – Start with a Senjata PDW in your secondary weapon slot
- Thumper – Start with the Thumper GL in your secondary weapon slot
- Heavy Rain – Start with improved hailstorm MGL that does 50% more damage, and has 50% more ammo. All Hailstorm MGL pickup improved for you
- Knock Knock – Start with a breaching charge
- Job Satisfaction – Killing 15 zombies in rapid succession grants a temporary health boost
- Predator – Killing special zombies boosts firearm damage by 50% for 10 seconds
- Technician – C4, Claymore Landmines and MGL can kill 25% more targets
Gunslinger Skill Tree Perks List

This is the latest updated Gunslinger Class Perks List
Gunslinger Starter Perk is the Gimme A Reason Perk which lets you start with a frag grenade and a compact SMG. Movement has no effect on weapon accuracy and weapon recoil is also reduced.
- Fire In The Hole – Frag Grenades Can Kill 25% more targets
- Impact Grenade – Frag grenades explode on impact
- Power Nap – Unequipped weapons automatically reload after 10 seconds
- Swapping Mags – Reload speed increased by 25% on all weapons
- Front line Supply – Head-shots made with primary or secondary automatically restores 5% rounds to the magazine
- Adrenaline – Reloading a weapon with less than 25% ammo in the magazine provides a 50% reload speed boost for 5 seconds
- Heavy Metal – Starts with improved MAGS machine gun that deals 25% more damage and has 25% more ammo. All MAGS Machinegun pickups improved
- Gunner – Start with sporting carbine PAC-15
- This is My Rifle – Start with the ARK-103 Assault Rifle
- Seek And Destroy – All active special zombies within a radius of 20 meter will be automatically marked
- Bounty Hunter – Deal 25% more damage to special zombies
- Wheatgrass – Health increased by 25%
- Sleight of Hands – Switch weapons 50% faster
- Draining primary and then secondary weapons magazines automatically reloads primary weapon
- Last Resort – While both primary and secondary weapon magazines are dry you can do two more melee strikes without fatigue and damage 1 more target with each melee strike
- Rage Mode – When pinned down you will automatically rise up and push your attacker back (does not affect special zombies)
- Welcoming Committee – Stationary machine gun ammo increased by 25% for all teammates
- Start with a S890 shorty in your secondary weapon slot
- Senjata – Start with a Senjata PDW in your secondary weapon slot
- My Bad – Friendly fire damage reduced by 50%
- Deep Pocket – Carried ammo capacity for Primary and secondary weapons increased by 25%
- Desperado – Pistol damage increased by 25%
- Free refill – restore 1% of primary weapon ammo for each kill made with equipment
- Work Bell – Max Number of frag grenades increased to 3
- Executioner – Killing 15 zombies in rapid succession gives 25% chance to refill one equipment charge
- Eagle Eye – 50% chance to refill one frag grenade by killing special zombies with headshots
- Annihilator – Primary, secondary, and heavy deal 15% more damage
- Switcheroo – switching between primary and secondary weapons increases firearm damage by 25% for 3 seconds
- Thrifty – Reloading a weapon with less than 25% ammo in a magazine provides a 25% firearm damage boost for 5 seconds
- Warface – Killing 25 zombies in a rapid succession grants 50% firearm damage boost to the entire team for 20 seconds
Medic Skill Tree Perks List

This is the latest updated Medic Class Perks List
Medic Starter Perk is the Booster Shot Perk which lets you start with a Stim pistol, compact SMG, and a free Medkit. Using a Medkit on a teammate will also apply 25% of the healing effect onto you.
- Doctor In The house – Medkit heals 10% more
- Triage – Apply Medkit 50% faster
- Sugar Coated – Healing a teammate with a medkit also grants them a temporary health boost
- Patch Up – Restores 30% health to teammate after reviving them
- Paramedic – revive speed increased by 50%
- Pick Me Up – Any teammate revived by you will gain a temporary health boost
- Big Pharma – max Number of Stim Pistol charges increased to 4
- Painkiller – Stim Pistol gives 25% more temporary health and its effects last 50% longer
- Empathy – Using the Stim Pistol on a teammate will also apply 50% of its effect to you
- Tenacity – All incapacitated team members will stay alive for 30% longer
- Second Wind – 25% chance to regain 25% health and keep going instead of becoming incapacitated (cooldown 60 seconds)
- Wheatgrass – Health increased by 25%
- Navy Seal – Start with SMG TMP5
- Efficiency – 25% chance of using a Medkit without depleting your supply
- Good Karma – Using Medkit on a teammate will also apply 50% of its effect to you
- Combat Medic – Killing 15 zombies in rapid succession gives 10% chance to receive a Medkit
- Free Hugs – 25% chance of using the Stim Pistol without depleting its charge
- Pickpocket – Killing 15 zombies in rapid succession gives 25% chance to refill on equipment charge
- I’ll Take That – Killing a special zombie gives 50% chance to restore one equipment charge
- Fighting Chance – Using the Stim Pistol on a teammate who is pinned will get them to their feet
- Forgive to Forget – friendly fire damage reduced by 25% for all team members
- In The Zone – using a Stim Pistol or Medkit adds a 50% firearm damage boost for 10 seconds
- Fighting Pit – Firearm damage increased by 25% when your whole team have more than 50% health
- Battle Surgeon – Stim Pistol heals 10% of health in addition to the boost effect
- What Was in That? – Stim Pistol effect gives 4 additional melee strikes without fatigue for 20 seconds
- Secret Ingredient – Stim Pistol grants additional masking effect lasting 5 seconds
- Lobotomy – Restore 2 rounds in magazine for each headshot made with SMG
- Swapping Mags! – SMGs’ reload speed increased by 25%
- Adrenaline – reload speed increased by 50% when health is below 25%
- Doctor’s Bag – Medkits used by you and your teammates restore 10% more health
Fixer Skill Tree Perks List

This is the latest updated Fixer Class Perks List
Fixer Starter Perk is the Mule Perk which lets you start with a Supply Bag and a Scout Rifle. It also increases carried ammo capacity for primary and secondary weapons by 10% for all teammates.
- Kickback – When a teammate uses your Supple Bad there is a 20% chance you will also gain explosive ammo
- Armory – Using a Supply Bag gives a 15% chance to restore one equipment charge
- Paramedic – Revive speed increased by 50%
- Night Owl – masking grenades grant an additional temporary health boost. Start with Masking Grenades.
- Side Effects – Masking Grenade gas is lethal to zombies. Start with masking Grenades
- Stand By Me – Increase firearm damage by 50% for 10 seconds when reviving or unpinning a teammate
- Knock Knock – Start with breaching charges
- Give ’em hell – reviving a teammate grants explosive ammo for both of you
- Cloakroom – Revive a teammate grants masking effect for 3 seconds for both of you
- Please Stand Up – If everyone in a team is incapacitated or pinned by a zombie then the fixer is able to stand up
- My Round I – Increase carried ammo capacity for primary and secondary weapons by 10% for you and all teammates
- Wheatgrass – Health increased by 25%
- Gunner – Start with Sporting Carbine PAC-15
- One for the Road – Max masking grenade capacity increased to 2 and Supply Bag capacity to 2
- Pickpocket – Kill 15 zombies in rapid succession for a 25% chance to refill your equipment by one charge
- Scavenger – 25% chance to restore one equipment charge by killing a special zombie
- Instant Replay – Anyone that uses your supply bag restores 20% of their primary weapon ammunition
- Under The Table – Anyone entering masking grenade gas cloud restores 20% of primary weapon ammo
- Go Get ‘Em – Reviving a teammate will restore 15% of primary weapons ammunition for you and your teammate
- Efficiency – Supply bag contains 25% more explosive ammo. Masking grenade effect duration increased by 5 seconds
- Lighting Hands – All semi automatic rifles’ reload speed increased by 25%
- Powershot – All semi automatic rifles gain increased penetration
- Start with a Casull 6 in your secondary weapon slot
- Fourth of July – Supply Bag contains 25% more explosives ammo
- Shadow Walker – Masking Grenade effect duration increased by 3 seconds
- Darkness Falls – Masking Grenade gas cloud duration is increased by 3 seconds. Start with Masking Grenades
- My Round II – Increase carried ammo capacity for heavy weapons by 10% for all teammates
- Bandolier – Mortar and Stationary machine gun ammo capacity increased by 25% for all team. Durability of defenses increased by 25% for all team.
- The Big Five O – Start with improved BF25 Payload Rifle that deals 25% more damage and has 50% more ammo. All BF25 Payload Rifle pickups for you also improved.
- Corporate Power Nap – Unequipped weapon automatically reloads every 10 seconds for all teammates
Slasher Skill Tree Perks List

This is the latest updated Slasher Class Perks List
Slasher Starter Perk is the Shock Troops Perk which lets you start with a Stun Gun and a compact SMG. You can also perform additional melee strikes before becoming tired. Additionally, Melee strikes damage two targets instead of one.
- Crowd Control – Push radius from melee attacks increased by 50%
- All Elbows – Movement speed penalty when zombies are very close reduced by 100%
- Rooted – The Number of zombies required to pin you down is increased from 8 to 12
- Juiced Up – Stun Gun effect duration increased by 100%
- Zeus – Increase stun gun range by 50% and target count to 20
- High Voltage – Stun gun damage increased by 100%
- Bullet-dodger – Take 90% less friendly fire from bullets while performing melee attacks
- Nimble – Take 50% less damage while performing melee attacks
- With My Last Breath – Melee strikes damage 1 more target when health is below 25%
- Slice and Dice – You and all teammates can perform more melee strikes (+2) before becoming tired
- Trophy Hunter – Deal 25% more damage to special zombies
- Wheatgrass – Health increased by 25%
- Silent Killer – Start with an TMP5 SMG with silencer upgrade
- Vigour – Killing 10 zombies in rapid succession with a melee weapon grants temporary health boost
- Cloak And Dagger – Killing 10 zombies in rapid succession with a melee weapon grants a masking effect
- Third Hand – Killing 10 zombies with melee attacks in rapid succession instantly reloads your primary weapon
- Shock therapy – You will not become fatigued when melee attacking zombies electrified by the stun gun
- Heavy metal – Start with improved Taiga-12 Heavy Assault Shotgun that deals 25% more damage and has 25% more ammo. All Taiga-12 Heavy Assault Shotgun pickups for you also improved.
- Battle Cry – Automatically stand up from being pinned after 5 seconds
- Executioner I – Perform 1 more melee strike before becoming tired. Melee damage increased by 50%
- Executioner II – Perform 1 more melee strike before becoming tired. Melee damage increased by 50%
- Samurai – Killing 15 zombies in rapid succession allows you to hit 1 more target per melee strike for 10 seconds
- Bloodlust – Killing special zombies with a melee weapon will increase firearm damage by 50% for 10 seconds
- Spare Batteries – Max capacity for stun gun charges increased to 4
- Pickpocket – Killing 15 zombies in rapid succession gives 25% chance to refill one charge to your equipment
- Loan Shark – Killing a special zombie gives a 25% chance to restore one charge to your equipment
- Flash Sale – Using the stun gun restores 1% of your primary weapons ammunition for every target you stun
- Swapping Mags! SMGs’ reload speed increased by 25%
- Adrenaline – Reload speed increased by 50% when health is below 25%
- Blade Master – Melee strikes damage 1 more target
Exterminator Skill Tree Perks List

This is the latest updated Exterminator Class Perks List
Exterminator Starter Perk is the Firestarter Perk which lets you start with a molotov and a shotgun. You also deal 25% more damage to zombies during swarm attacks.
- Pyromaniac – Molotov’s fire damage increased by 50%
- Hangover – Molotovs burn 50% longer
- Crowd Control – Push radius from melee attacks increased by 50%
- Rage Mode – When pinned down you will automatically rise up and push your attackers back (does not affect special zombies)
- All Elbows – Movement speed penalty when zombies are very close reduced by 100%
- Rooted – The number of zombies required to pin you down is increased from 8 to 12
- Dragon Hide – fire resistance increased by 90%
- Heavy metal – Start with improved RPGL4 that deals 100% more damage. All RPGL4 pickups for you also improved
- Heavy Metal II – Start with improved Taiga-12 Heavy Assault Shotgun that deals 25% more damage, and has 25% more ammo. All Taiga-12 Heavy Assault Shotgun pickups for you also improved
- Bandolier – Mortar and Stationary Machine Gun ammo capacity increased by 25% for all team. Durability of defenses increased by 25% for all team
- Deep Pockets – carried ammo capacity for primary and secondary weapons increased by 25%
- Wheatgrass – Health increased by 25%
- Rifleman – Start with ARK-103 Assault Rifle
- Green Fingered – Planting speed of Claymores is increased by 50%. Claymores can kill 25% more targets. Start with Claymore
- Fire Trap – Claymore explosions set fire to surrounding area. Star with Claymore
- Combat Engineer – 20% chance to restore an expended Defense kit
- Second Wind – 100% chance to regain 25% health and keep going instead of becoming incapacitated
- Job Satisfaction – Killing 15 zombies in rapid succession gives 100% chance to gain temporary health boost
- Cloak and Dagger – Killing 15 zombies in rapid succession grants masking effect for 3 seconds
- Hollywood II – Explosive and fire damage dealt to yourself and your teammates reduced by 50%
- Broad Shoulders – heavy weapon ammo capacity increased by 25%
- Bullet Rain – All fully automatic weapons’ reload speed increased by 25%
- Third Hand – killing 15 zombies in rapid succession instantly reloads your primary weapon
- Party at my place – Maximum molotov capacity increased to 3 and claymore capacity to 4
- Pickpocket – Killing 15 zombies in rapid succession gives 25% chance to refill one charge to your equipment
- Thrifty – 15% chance of using the claymore or molotov without depleting an equipment charge
- Know-how – Molotovs and claymores can kill 25% more targets
- Hot sauce – Molotov’s splash damage increased by 50%
- Ghost – Automatically receive masking effect if you are the last of your team still standing (does not apply if you are incapacitated or pinned)
- Daredevil – When there are more than 30 zombies in the area, firearm damage is increased by 25% and number of melee strikes before becoming fatigue is increased by 2