The Division 2 Weapon Mods List And Locations

As previously mentioned in our Division 2 Beginner's Guide, The Weapon Mod system in The Division 2 is quite easy to learn because once you've crafted a certain Weapon Mod you'll have it for the whole duration of your playthrough. Weapons can have several different attachments: Scopes, Muzzles, Underbarrels and Magazines. All of these Weapon Attachments can have Attachment mods which increase and decrease certain stats of your weapon. You can find weapon mod Blueprints by playing Side Missions and Projects, and then construct them at the craft bench and some mods are even unlocked as Perks by spending SHD Tech at the Quartermaster. In The Division 2 Weapon Mods List And Locations we will tell you all of the Gun Attachment Mod Stats and locations where you can find the required blueprint for crafting.
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Attachment | Type | Name | Increases | Decreases | Location |
---|---|---|---|---|---|
Long | 552 Holo Sight | +10.0% Accuracy | -15.0% Optimal Range | ||
Acog Scope (4x) | +25.0% Optimal Range | -15.0% Critical Hit Damage | |||
CQBSS Scope (8x) | +35.0% Headshot Damage | -20.0% Accuracy | |||
VX1 Scope (12x) | +30.0% Headshot Damage | -20.0% Reload Speed | |||
Short / Long | EXPS3 Holo sight | +20.0% Damage to Elites | -50.0% Headshot Damage | ||
Scopes(10) | PRO Red Dot Sight | +20.0% Stability | -30.0% Optimal Range | Blueprint from "Water Pipeline Construction Project" for Theater | |
Reflex Sight | +10.0% Critical Hit Damage | -15.0% Accuracy | |||
T2 Mirco Red Dot Sight | +20.0% Accuracy | -10.0% Critical Hit Chance | |||
Ironsights | Open Iron Sights | +20.0% Stability | -10.0% Accuracy | ||
Streamlined Iron Sights | +25.0% Reload Speed | -8.0% Critical Hit Chance | |||
Muzzles(14) | 9mm | Compensator 9mm | +20.0% Stability | -10.0% Accuracy | |
Flash Hider 9mm | +20.0% Critical Hit Damage | -10.0% Stability | |||
Small Suppressor 9mm | +20.0% Accuracy | -15.0% Optimal Range | |||
.45 ACP | Muzzle Brake .45 | +10.0% Damage to Elites | -15.0% Stability | ||
Osprey 45 Suppressor | +20.0% Critical Hit Chance | -10.0% Rate of Fire | SilencerCo Osprey 45 | ||
Loud Vent Brake .45 | +20.0% Optimal Range | -10.0% Stability | |||
5.56 NATO | Compensator 5.56 | +20.0% Stability | -10.0% Accuracy | ||
Loud Brake Vent 5.56 | +20.0% Optimal Range | -10.0% Stability | |||
Muzzle Brake 5.56 | +10.0% Damage to Elites | -15.0% Stability | |||
Omega 5.56 Rifle Suppressor | +20.0% Stability | -20.0% Optimal Range | SliencerCo Omega 300 | ||
7.62 mm | Compensator 7.62 | +20.0% Stability | -10.0% Accuracy | ||
Flash Hider 7.62 | +20.0% Critical Hit Damage | -10.0% Stability | |||
Large Supressor 7.62 | +20.0% Accuracy | -5.0% Damage to Elites | |||
Loud Brake Vent 7.62 | +20.0% Optimal Range | -10.0% Stability | |||
Underbarrels(6) | Long | Handstop | +10% Reload Speed | -10.0% Stability | |
Short Grip | +10.0% Critical Hit Damage | -15.0% Rate of Fire | |||
Short / Long | Vertical Grip | +10.0% Accuracy | -8.0% Stability | ||
Angled Grip | +15.0% Stability | -8.0% Accuracy | |||
Laser Pointer | +10.0% Critical Hit Chance | -10.0% Stability | Green Laser | ||
Sidearms | Compact Coupled Small Laser Point | +5.0% Critical Hit Chance | -5.0% Accuracy | Red Laser | |
Magazine(23) | .45 ACP (SMGs) | Extended .45 ACP Mag | +12 Rounds | -15.0% Stability | |
Force Feed .45 ACP Mag | +10% Damage to Elites | -10.0% Optimal Range | |||
5.56 NATO (ARs) | Balanced Spring 5.56 Mag | +20.0% Stability | -10.0% Damage to Elites | ||
Light Extended 5.56 Mag | +30 Rounds | -10.0% Rate of Fire | |||
Tactical 5.56 Mag | +10.0% Critical Hit Damage | -15.0% Optimal Range | |||
5.56 NATO (Marksman Rifles) | Sturdy Extended 5.56 Mag | +20.0% Stability | -10.0% Critical Hit Damage | Blueprint from side mission "Department of Justice" | |
7.62 mm (ARs) | Light Extended 7.62 Mag | +30 Rounds | -5.0% Weapon Damage | ||
Precision 7.62 Mag | +15.0% Headshot Damage | -10.0% Damage to Elites | |||
Weighted 7.62 Mag | +20.0% Stability | -20.0% Optimal Range | . | ||
7.62 mm (Marksman Rifles) | Mended Marksmen Mag | +20.0% Optimal Range | -10.0% Reload Speed | ||
9mm (SMGs) | Extended 9mm Mag | +11 Rounds | -15.0% Stability | ||
Heavy Spring 9mm Mag | +20.0% Critical Hit Damage | -15.0% Stability | |||
Oversized 9mm Mag | +15 Rounds | -20.0% Reload Speed | |||
Segmented 9mm Mag | +30.0% Reload Speed | -5 Rounds | |||
Belt Fed Machineguns | Nimble Link Belt | +10.0% Rate of Fire | -20.0% Stability | ||
Tactical Small Pouch | +25.0% Reload Speed | -15 Rounds | |||
Pistols | Extended Pistol Mag | +11 Rounds | -15.0% Stability | ||
Revolvers | Speed Loading Revolver Drum | +30.0% Reload Speed | -5.0% Weapon Damage | ||
Sidearms | Field Pistol Mag | +30.0% Optimal Range | -10.0% Critical Hit Chance | ||
Tubular (Shotguns) | Compensated Integrated Spring | +20.0% Reload Speed | -10.0% Accuracy | ||
Counter-Clockwise Tubular Spring | +20.0% Damage to Elites | -15.0% Optimal Range | |||
Flexible Tubular Spring | +30.0% Reload Speed | -10.0% Critical Hit Chance | |||
Hard Tubular Spring | +10.0% Rate of Fire | -20.0% Headshot Damage |