TFT Innovator Build Beginner's Guide

TFT Innovator Build Beginner Guide Teamfight Tactics Set 6

Innovators offer an interesting playstyle as they summon a mechanical monster that will fight by their side. The Mechanical Bear is quite easy to get and is powerful considering the investment required & with a bit of luck via +Innovator Augments or Trait Emblem you'll be able to get the Mechanical Dragon which devastates everything in its way. In this Teamfight Tactics Innovator Build Guide we'll showcase the most popular beginner-friendly TFT Innovator build and how to play it throughout the early, mid and late game, which are the best Hextech Augments for this build, as well as how to gear and position your units.


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Innovator Synergy Bonus

Innovators build a mechanical companion to join the battle.

3 → Mechanical Scarab
5 → Mechanical Bear
7 → Mechanical Dragon

The Mechanical Scarab creates a barrier on itself and the ally targeted by the most enemies, then taunts all enemies who have the Scarab within their attack range. The barrier lasts for 4 seconds, reduces incoming damage by 25% and enemies attacking the barrier take 50 (× Ability power icon.png AP) magic damage. Enemies may only take damage from a barrier once per second.

The Mechanical Bear surges with power, gaining 100% bonus attack damage and granting 25% bonus attack damage and ability power to your team for 4 (× Ability power icon.png AP) seconds.

The Mechanical Dragon casts Electryfing Roar which causes all enemies within 3 hexes to flee for 4 seconds. Its team is energized, gaining 75% critical strike chance and 75% bonus critical strike damage for 8 seconds.
PASSIVE: Every 3rd attack is charged with lightning, dealing 750 (× Ability power icon.png AP) bonus magic damage to 3 enemies.

Best Innovator Build

  • Singed
    • Singed flings a nearby enemy towards the largest cluster of enemies, stunning his target for a few seconds when they land. All adjacent enemies take magic damage and are briefly stunned.
  • Zilean
    • Zilean places a bomb on the closest enemy, stunning them. When the stun ends, or the target dies, the bomb explodes dealing magic damage to adjacent enemies and reducing their Attack Speed for 3 seconds.
  • Heimerdinger
    • Heimerdinger fires a waves of 5 rockets that converge on his target, each dealing magic damage to the first target they hit. Every 3rd cast, Heimerdinger summons 3 waves instead.
  • Taric
    • Taric heals himself and the lowest % Health ally. Any overhealing is converted to a shield that lasts 4 seconds.
  • Janna
    • Janna summons a Monsoon, knocking back nearby enemies and stunning them. The Monsoon heals your team over 3 seconds.
  • Orianna
    • Orianna sends out her ball towards the largest group of champions, then commands it to release a shockwave. Allies within 2 hexes gain shield for 4 seconds, while enemies within the area are briefly knocked up and dealt magic damage. Enemies adjacent to the ball are drawn in and stunned.
  • Seraphine
    • Seraphine projects her song towards the largest group of units. The song deals magic damage to enemies. Allies it passes through are healed Health and gain Attack Speed for 4 seconds.
  • Jayce
    • Melee form: Jayce overcharges himself, becoming unstoppable and gaining a shield for 3 seconds. Jayce then attacks twice, cleaving enemies in front of him for % of his Attack Damage as physical damage before leaping to the skies and slamming down on his target. Enemies within 2 hexes take the same damage and suffer a % reduction in Armor and Magic Resist for 5 seconds. Passive: Jayce gain 50 Armor and Magic Resist.
    • Ranged form: Jayce summons an acceleration gate, granting allies within the same row % Attack Speed for 5 seconds. He then replaces his next 3 attacks with orbs of electricity that deal % of his Attack Damage as physical damage in an area around his target. The 3rd orb has an increased area of effect. Passive: Jayce's range is increased by 4 hexes and he gains Attack Damage.

Innovator Team Comp Guide

Early Game

Innovators have champions available throughout all stages of the game which removes the need of big comp transitions that some builds may have. As core units, during the early game, you'll want to acquire: Singed, Warwick, Zilean, Heimerdinger and Lissandra. These are all relatively common units and will grant you the (3) Innovator synergy— spawning Mechanical Scarab every combat to fight by your side.

Mid Game

The goal with this Innovator Build is to reach level eight as quick as possible because it relies on quite a few high-cost units later on. Keep upgrading Singed, Zilean and Heimerdinger as much as possible while having a healthy economy and using all Gold that's above 50 in order to level up more.

Late Game

As you hit level eight and start rolling for units, focus on getting Singed, Zilean, Heimerdinger, Seraphine and Jayce as the core champions of this team composition. Next up, add Taric, Janna and Orianna as these will grant the team additional buffs via different synergies. Depending whether you can get an Innovator Emblem and a +1 Innovator Hextech Augment (or +2) you might want to use Ezreal to complete the (7) Innovator synergy if possible.

Recommended Items & Hextech Augments

Jayce → Warmog's Armor, Titan's Resolve, Bramble Vest.
Orianna → Spear of Shojin, Archangel's Staff, Jeweled Gauntlet.
Heimerdinger → Spear of Shojin, Jeweled Gauntlet, Blue Buff.

Innovator Emblems and/or +Innovator Hextech Augments are a must if you're looking to get Innovator-seven in order to spawn the Mechanical Dragon. Additionally, Augments which can help you grow your Economy or level up faster can be a good addition as well.

Unit Positioning

Jayce, Taric and Singed are the main front-line in the Innovator Build, following with Seraphine and Janna supporting the back line units. The backline consists of squishy damage dealers: Orianna, Zilean and Heimerdinger.

TFT Innovator Build Unit Positioning
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