TFT Clockwork Sniper Build Beginner's Guide
Clockwork units have a synergy which grants them and their allies bonus attack speed that works really well with Sniper units. Since Sniper units deal damage mostly with their basic attacks, pairing them with Clockworks is crucial if you want the team composition to perform well. Overall, both these synergies feature some of the stronger TFT units in the game right now: Jayce, Jhin and Orianna. On top of that, a lot of Hextech Augments will be incredible in this team comp as it is a combination of both a Clockwork build and a Sniper build so it would be a shame for you to not try it out. In this Teamfight Tactics Clockwork Sniper Build Guide we'll showcase the most popular beginner-friendly TFT Clockwork Sniper build and how to play it throughout the early, mid and late game, which are the best Hextech Augments for this build, as well as how to gear and position your units.
OTHER POPULAR BUILDS
Clockwork & Sniper Synergy Bonus
Clockworks give their team increased Attack Speed, with an additional increase per augment in the Hexcore.
2 → 10% Attack Speed + 5% per augment.
4 → 25% Attack Speed + 10% per augment.
6 → 50% Attack Speed + 15% per augment.
Snipers deal bonus damage for each hex between themselves and their target.
2 → 8% bonus damage
4 → 16% bonus damage
6 → 30% bonus damage
Best Clockwork Sniper Build
- Camille gains a shield blocking damage over 4 seconds, then sweeps her leg, dealing magic damage to enemies in a cone. While this shield holds, Camille's attacks restore Health.
- Jhin transforms his weapon into a powerful sniper rifle for his next 4 shots. Each shot deals % of his Attack Damage as physical damage, reduced by 50% for each target it pierces through. The 4th shot is guaranteed to critically strike, and deals 100% more damage based on his target's missing Health. Passive: Jhin always attacks fixed times per second. He converts each 1% of bonus Attack Speed into 0.8 Attack Damage.
- Orianna sends out her ball towards the largest group of champions, then commands it to release a shockwave. Allies within 2 hexes gain shield for 4 seconds, while enemies within the area are briefly knocked up and dealt magic damage. Enemies adjacent to the ball are drawn in and stunned.
- Zilean places a bomb on the closest enemy, stunning them. When the stun ends, or the target dies, the bomb explodes dealing magic damage to adjacent enemies and reducing their Attack Speed for 3 seconds.
- Caitlyn takes aim at the farthest enemy, firing a deadly bullet towards them that deals magic damage to the first enemy it hits.
- Miss Fortune
- Miss Fortune rains 4 waves of bullets down around her target, dealing magic damage to enemies in the area and reducing their incoming healing by 50% for 6 seconds.
- For 3 seconds, Kog’Maw gains infinite Attack Range, 75% Attack Speed, and his attacks deal % of the target's maximum Health as bonus magic damage.
- Melee form: Jayce overcharges himself, becoming unstoppable and gaining a shield for 3 seconds. Jayce then attacks twice, cleaving enemies in front of him for % of his Attack Damage as physical damage before leaping to the skies and slamming down on his target. Enemies within 2 hexes take the same damage and suffer a % reduction in Armor and Magic Resist for 5 seconds. Passive: Jayce gain 50 Armor and Magic Resist.
- Seraphine projects her song towards the largest group of units. The song deals magic damage to enemies. Allies it passes through are healed Health and gain Attack Speed for 4 seconds.
Clockwork Sniper Team Comp Guide
This team composition has a great early game because it's so diverse. You can go with either the Sniper build or Clockwork build and then combine both of them at higher levels, or even combine them from early on. It's all up to you. The combination that usually works the best: Caitlyn, Kog'Maw (or MF), Camille, Zilean and Vi. These make a solid team that gets Clockwork-two, Sniper-two as well as Enforcer-two. The main goal for this comp is to survive through the early game with a healthy economy that you can use to fuel the later stages of the game.
At this point in the game you'll be a bit higher level and getting most of the units that you need so you will have to decide whether you're pushing the Sniper-four or Clockwork-four synergy as you can't have both unless you get really lucky. Ideally, the core units of this build during the middle game should be: Camille, Vi, Caitlyn, Miss Fortune, Kog'Maw and Jhin. These will give you Sniper-four, Clockwork-two and Enforcer-two synergies and later on you will replace Vi with Zilean.
During late game you'll have to be at least level seven in order to reap the benefits of Clockwork-four and Sniper-four. You can do so by getting these units: Camille, Zilean, Jhin, Orianna, Caitlyn, Miss Fortune and Kog'Maw. At level eight add Taric to the team because he'll grant you Socialite-one and Enchanter-two buffs which will come in handy until you hit level nine. At level nine, replace Taric with Seraphine and also add Jayce to the team composition as this will complete it.
Recommended Items & Hextech Augments
Jayce → Dragon's Claw, Warmog's Armor, Bramble Vest.
Jhin → Giant Slayer, Infinity Edge, Last Whisper.
Orianna → Infinity Edge, Jeweled Gauntlet, Spear of Shojin.
This team composition works good with a lot of +2 Trait Hextech Augments, most notably the Clockwork, Sniper, Enforcer, Socialite and Innovator (in this particular order of usefulness). Additionally, some of the other really good Augments that will further benefit this team are bonus damage, shields and omnivamp.
Place the Camille, Jayce and Innovator's Scarab on the front line. Zilean in the middle of the third row, with Seraphine in the rightmost corner. Lastly, all the Sniper units and Orianna are positioned in the back-line where they have the highest chance of dealing damage and surviving longer fights.